The story takes place in the Kingdom of Arstonaroth, created through the unification of three kingdoms – Archor, Ottor and Stonaria. It has been ruled for five centuries by the members of the Ottarch family from the kingdom's capital, Stonariath. Arstonaroth is cut off from the outside world. Every inhabitant can leave if they wish but no one can cross the border from the outside. The Code is the law of the land, established during the kingdom's creation and enforced by a five-member Council.

Map of the Arstonaroth Kingdom

The Kingdom of Arstonaroth

CHARACTERS

 

Violemi

The daughter of Ignecor, the ruler of Arstonaroth, and the twin sister of Cor­ren; quiet and shy, usually treats things seri­ously and per­son­ally, the com­plete opposite of her brother. She never got over her mother's death – she was very close to her, that is why she always thereafter tried to adhere to what she taught her. She assumed the throne fol­lowing her father's death, despite the fact that Cor­ren was groomed to be the heir while she was kept out of the king­dom's affairs. But the young 22-year-old queen quickly adapted to her new role and, to the sur­prise of every­one, made significant and con­sistent deci­sions. 

Cor­ren

The son of Igen­cor and the twin brother of Violemi; rash, unruly and rebel­lious, especi­ally against the king­dom's tradi­tions. The right­ful heir to the throne of Arstonaroth. He would always quar­rel with the Coun­cil and his father, while his defiant atti­tude toward them and all other mem­bers of the court made them worry about the moment he would finally suc­ceed Ignecor. However, this never came to pass – hav­ing been accused of the murder of his own father, he was exiled from the king­dom. 

Arphato

The loyal ser­vant of the Ottarchs, he spent his whole life at the court of Stonar­iath, becoming a ser­vant at the age of 14, a day before the death of Cornes, the ruler at the time. He served Bamrot who soon assumed the throne, quickly becoming his friend. The next Ottarch, Ignecor, treated Arphato more like a father figure and a trusted friend rather than a ser­vant. Arphato's posi­tion in the court was prominent; he was also widely respected for his integrity and dedi­ca­tion to the royal family. He never created a family of his own, direct­ing his affec­tion toward the Ottarchs – especi­ally Violemi who, as she grew up, was becoming increas­ingly more like her grand­mother, Ellvi­nola, wife to Bamrot, a woman Arphato loved to no end but, for obvious rea­sons, that love could never be recipro­cated and so forever remained his secret. 

Ignecor

The ruler of Arstonaroth, husband to Voliana, and the father of the twins Violemi and Cor­ren; wise and brave, he earned the respect of his peo­ple. He assumed the throne at the age of 13, fol­lowing the death of his father, Bamrot, showing maturity beyond his young age. From that moment on he boldly ruled the king­dom, real­izing goals out­lined by the Ottarchs for cen­turies. It was a long time before he would come to terms with the tragic death of his wife, concen­trat­ing on his respon­sibil­ity to educate Cor­ren, though his son's behavior would cause him to often lose his patience and fear for the future of Arstonaroth. 

Voliana

The wife of Ingecor and the mother of Violemi and Cor­ren. She died young, her body was found in the lake after her horse had car­ried her away. Her unexpected death was a shock to every­one and had a huge influence on the then 7-year-old twins – Violemi, who was very close to her, and Cor­ren, who from that moment on became unruly and dif­ficult to raise. 

Gle­sorn

Cor­ren's only friend, the son of the court physi­cian. He always believed in his friend's innocence and that is why he helped him escape. He planned to leave Arstonaroth with him but he was ter­ri­fied of the irrever­sibil­ity of such a course of action. And so he stayed in the king­dom but, unable to find a place for him­self at the court, ulti­mately joined the ranks of the Leg­nacheri­ans. 

Leg­nacheri­ans

The guardians of Arstonaroth who protect its borders in the Forests of Mist. As the situ­a­tion in the king­dom stabilized, their role changed, undergoing its biggest reform during the reign of Baturg, when the king­dom's defense system was com­plete. The task of the Leg­nacheri­ans is to spread a speci­ally pre­pared toxin which creates a light mist that induces hal­lu­ci­na­tions and does not allow entry into the king­dom from the out­side. The creation of the toxin is the most guarded secret in Arstonaroth, recorded in the Code. In addi­tion, the Leg­nacheri­ans serve as watch­men in the Chi­avers, warning of imminent danger. 

Stonar­i­ans

The per­sonal guard of the Ottarchs serving in Stonar­iath. The main task of the first Stonar­i­ans was to guard the ruler and his resi­dence, as well as to repel any attacks from out­side – both in direct and in indi­rect com­bat. Ever since Baturg's rule, the num­ber of Stonar­i­ans has been reduced to one squad which serves as a repre­sen­tative and aux­ilary force at the court, since all out­side threats are stopped by the Leg­nacheri­ans in the Forests of Mist and ever since the Ottarchs have assumed the throne there have never been any inter­nal threats directed at the royal family. 

The Coun­cil

The five-mem­ber Coun­cil that watches over the Code along with the king and enforces the laws writ­ten within it. Mem­ber­ship in the Coun­cil is for life. The inhabi­tants of the king­dom choose a suc­ces­sor should any mem­ber die. All Coun­cil mem­bers are equal, while the fact that their num­ber is odd ensures a resolu­tion to every problem that is not speci­fi­cally answered by the Code. In the case of pre­cise wording, however, the Coun­cil can­not choose to provide an inter­pre­ta­tion of its own.

Kin of Ottarch

The Kin of Ottarch

PLACES

Stonar­iath

The capi­tal of the king­dom, rebuilt from the ground up after a great fire which con­sumed the origi­nal city during the reign of Corestes. It was designed on the basis of a cir­cle with roads run­ning outward from the main square in the cen­ter. Stonar­iath Palace – the seat of the Ottarchs – is located to the west of it; facing east, the large build­ing tow­ers over the city, visible from far away. The west­ern part of the city is inhabited by those serving at the court, while the eastern part by regular citizens. Also on the west­ern side, right next to the Palace build­ings and its lands, is Lake Nelos through which the Moranda River flows.

The Stonar­iath Gar­dens

They stretch from the north to the south from the palace, and to the west between it and the lake. Its southern part con­tains a speci­fic area designed and sketched by Voliana, the wife of Ignecor. A pav­ilion in the middle is sur­rounded by a hedge labirynth made up of vari­ous alleys and paths as well as clear­ings of flow­ers and herbs. There is only one entrance into the labirynth but it then splits into several paths so that the pav­ilion can be reached in numerous ways. The labirynth is the favorite place of the Ottarchs, a place to rest and enjoy the silence. On the other side, in the northern part of the gar­dens, there is a hill called the Hill of Loss.

The Hill of Loss

Located in the gar­dens north of the palace. Its name comes from a past cus­tom, from the early days of Arstonaroth, when the bodies of those fallen in defense of the king­dom's borders – Stonar­i­ans and Leg­nacheri­ans – were taken after the bat­tle to the hill and burned, with proper respect being paid. Later, when it became pos­sible to defend the king­dom with­out loss of life, the hill lost its pur­pose, but it is neverthe­less still con­sid­ered a sacred place.

The Forests of Mist

Vast forests sur­round­ing Arstonaroth to the west and north. They serve a very impor­tant func­tion in the defense of the king­dom – one of the pri­ori­ties of the first inhabi­tants was to fill the gaps between the forest and the moun­tains as well as to rein­force the wall of trees so that it would create a continuous ring around the king­dom, mak­ing the borders easier to defend. The Forests of Mist con­tain Leg­nacherian outposts and paths as well as their gar­rison – Leg­nar­iath. Aside from the Leg­nacheri­ans, no one has the right or pos­sibil­ity to enter them, neither from out­side or inside the king­dom.

Leg­nar­iath

The gar­rison of the Leg­nacheri­ans – the place where they train, make the hal­lu­ci­no­genic toxin, and man­fac­ture weapons as well as other equip­ment.

Chi­avers

Twelve watch­tow­ers, located in places which allow one to see areas out­side the king­dom's borders and react to any approaching threat. The first two chi­avers were built before Arstonaroth was founded, the next three not long after. They were hastily built, in turbulent times, with the aim to protect the most threatened area located imme­di­ately past the Onidros Canyon. Other chi­avers were built on hills and tops of the North High and Low Moun­tains, utilizing vari­ous con­struc­tion methods.

People and places

Proper names